During my wargaming exploits, I have had a hard time nailing down an army list that I like and have an even harder time sticking with a single list for more than a few games. I have the tendency to show up at a game store and have forgotten my list or specific models are at home on the painting desk, or I'm just feeling frisky so I feel the need to throw my previous list out the window and come up with a new one on the fly with minimal thought involved.
Today, I've started the idea of working on ONE list at a certain points value, playing it for no less than 10 games, take notes while playing, and then edit it with optimizations. So here goes; the following is a 2500 point Blood Angel list with combinations of what I've enjoyed running in the past, culminating in a hybrid 'Jumper/Mechanized' attack force, with enough melta and firepower ruin someone's day when their tanks and infantry have been reduced to molten slag.
Hybrid Blood Angels - 2500 Pts
HQ:
Mephiston, Lord of Death - 250 Pts
Librarian, Shield of Sanguinius, Unleash Rage - 100 Pts
Honour Guard, Meltaguns x4, Jump Packs - 205 Pts
Elite:
Sanguinary Priest- 50 pts
Sanguinary Priest, Jump Pack -75 pts
Troops:
Assault Squad x10, Meltagun x2, Thunder Hammer, Land Raider Redeemer w/ Multimelta, Extra Armour - 465 Pts
Assault Squad x5, Meltagun, Infernus Pistol, LC/TLPG Razorback - 165 Pts
Assault Squad x5, Meltagun, Infernus Pistol, LC/TLPG Razorback - 165 Pts
Assault Squad x10, Jump Packs, Meltagun x2, Powerfist - 235 Pts
Assault Squad x10, Jump Packs, Meltagun x2, Powerfist - 235 Pts
Fast Attack:
Baal Predator, Heavy Bolters - 145 pts
Baal Predator, Heavy Bolters - 145 pts
Heavy Support:
Devastator Squad x5, Missile Launcher x4 - 130 pts
Devastator Squad x5, Missile Launcher x4 - 130 pts
Models: (65; 34 foot, 26 jumpers, 5 tanks)
Kill Points: 16
The idea is that I will have a mobile armoured force to spearhead up the middle with a Librarian riding with the full assault squad and priest, giving the tanks their lovely 5+ cover bubble, and when the squad deploys he can give them Preferred Enemy. (Previously was going to use a chaplain here, who is more resilient, but that would leave my tanks totally exposed to enemy fire without the shield. This will probably be one of the tweaks I look at after playtesting.)
The Dakka Preds will be there for anti-horde support, and generally put out enough hurt to scare light vehicles and MCs. The Devastators are also there for anti-horde, and anti-vehicle. Mephiston is self-explanatory. The Jumpers will either advance with the armoured force or deep-strike for mayhem, depending on the mission. The razorbacks will support the advance of the Redeemer and claim objectives if they survive near the end-game.
Thoughts?
Today, I've started the idea of working on ONE list at a certain points value, playing it for no less than 10 games, take notes while playing, and then edit it with optimizations. So here goes; the following is a 2500 point Blood Angel list with combinations of what I've enjoyed running in the past, culminating in a hybrid 'Jumper/Mechanized' attack force, with enough melta and firepower ruin someone's day when their tanks and infantry have been reduced to molten slag.
Bake Assault Marines at 400 deg F for 35 minutes, or until Black and Ragey on the inside. |
Hybrid Blood Angels - 2500 Pts
HQ:
Mephiston, Lord of Death - 250 Pts
Librarian, Shield of Sanguinius, Unleash Rage - 100 Pts
Honour Guard, Meltaguns x4, Jump Packs - 205 Pts
Elite:
Sanguinary Priest- 50 pts
Sanguinary Priest, Jump Pack -75 pts
Troops:
Assault Squad x10, Meltagun x2, Thunder Hammer, Land Raider Redeemer w/ Multimelta, Extra Armour - 465 Pts
Assault Squad x5, Meltagun, Infernus Pistol, LC/TLPG Razorback - 165 Pts
Assault Squad x5, Meltagun, Infernus Pistol, LC/TLPG Razorback - 165 Pts
Assault Squad x10, Jump Packs, Meltagun x2, Powerfist - 235 Pts
Assault Squad x10, Jump Packs, Meltagun x2, Powerfist - 235 Pts
Fast Attack:
Baal Predator, Heavy Bolters - 145 pts
Baal Predator, Heavy Bolters - 145 pts
Heavy Support:
Devastator Squad x5, Missile Launcher x4 - 130 pts
Devastator Squad x5, Missile Launcher x4 - 130 pts
Models: (65; 34 foot, 26 jumpers, 5 tanks)
Kill Points: 16
The idea is that I will have a mobile armoured force to spearhead up the middle with a Librarian riding with the full assault squad and priest, giving the tanks their lovely 5+ cover bubble, and when the squad deploys he can give them Preferred Enemy. (Previously was going to use a chaplain here, who is more resilient, but that would leave my tanks totally exposed to enemy fire without the shield. This will probably be one of the tweaks I look at after playtesting.)
The Dakka Preds will be there for anti-horde support, and generally put out enough hurt to scare light vehicles and MCs. The Devastators are also there for anti-horde, and anti-vehicle. Mephiston is self-explanatory. The Jumpers will either advance with the armoured force or deep-strike for mayhem, depending on the mission. The razorbacks will support the advance of the Redeemer and claim objectives if they survive near the end-game.
Thoughts?
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